Copy this into your coding agent
Open your Godot project in the agent, paste the block, send it. It installs the skill and the add-on, then tells you what gohud can do.
Install gohud for this Godot 4.6+ project, then use it for all game UI
(menus, HUD bars, quick slots, dialogs, bottom sheets, forms, themes).
1. Install the gohud AI skill.
Claude Code:
claude plugin marketplace add thruthesky/gohud
claude plugin install gohud@gohud
Any other agent (Codex, Cursor, Gemini CLI, ...):
git clone --depth 1 https://github.com/thruthesky/gohud.git /tmp/gohud
Copy /tmp/gohud/skills/gohud into whichever of these folders this agent reads:
~/.claude/skills/gohud, .claude/skills/gohud, .agents/skills/gohud.
2. Install the add-on itself, if addons/gohud/plugin.cfg is missing here.
In a git repository:
git submodule add https://github.com/thruthesky/gohud.git addons/gohud
Otherwise copy the clone to addons/gohud without its .git folder.
Then run: godot --headless --path . --import
3. Restart yourself so the skill loads, then tell me what gohud can do
and how to preview it.
Docs: https://thruthesky.github.io/gohud/
Where each agent keeps skills
Installing by hand instead? Put the skills/gohud folder in the place your agent reads. The first one that exists wins.
| Agent | Where the folder goes | How commands look |
|---|---|---|
| Claude Code — plugin | claude plugin install gohud@gohud | /gohud:preview · /gohud:features |
| Claude Code — skill only | ~/.claude/skills/gohud | /gohud preview · /gohud features |
| Claude Code — this project only | .claude/skills/gohud | /gohud preview |
| Codex · Cursor · Gemini CLI — others | .agents/skills/gohud | — |
The commands you get
/gohud:preview — the widget gallery
Opens the gallery: every widget, a picker for all six presets and the full icon set. Type it inside your Godot
project and it uses your addons/gohud; without one it uses the copy bundled with the plugin,
or a fresh clone. It runs in a throwaway sandbox project, so your autoloads and import cache are left alone, and
the window stays open until you close it.
/gohud:preview demo — the 19-chapter guided tour
Opens the demo on its start screen. Start demo plays the tour with real input; Explore widgets lets you try one widget by hand. The keys listed under Examples work here too.
Many other commands
| Command | What it does |
|---|---|
/gohud:preview medieval | The character sheet, satchel and quest journal in the medieval presets |
/gohud:preview demo --explore hud | The demo opened straight onto one chapter — hud buttons inputs selection lists data states surfaces prompt touch coach scrolling forms anchors theming |
/gohud:preview gallery --preset scifi_dark | The gallery in one preset; add --phone for a 390×844 phone window or --size 1920x1080 for any size |
/gohud:preview res://ui/main_menu.tscn | A scene of your own project, run inside that project |
/gohud:preview list | Every target, preset id and demo chapter key |
/gohud:preview gallery --check | A headless smoke test with no window — fails on script errors |
/gohud:features | Every feature, grouped, one line of code each |
/gohud:features hud | One area in depth — surfaces hud style theming icons i18n accessibility config |
You need Godot 4.6 or newer on your PATH for the preview commands.
Or just ask
~/.claude/skills/gohud, the
commands take a space: /gohud preview demo, /gohud features. Previews need Godot 4.6 or
newer on your PATH, or pass --godot /path/to/godot.